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UID:pretalx-foss4g-2022-JVD7YW@talks.staging.osgeo.org
DTSTART;TZID=CET:20220824T120500
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DESCRIPTION:This talk will describe some of the tools and tricks used by th
 e team at Sparkgeo to gather\, clean\, and represent global resource data 
 (minerals\, wood\, and water) for use in video game development.  One of t
 he resources collected by the team used the STAC package for the Joint Res
 earch Centre - Global Surface Water data product to deliver water occurren
 ce as part of the end product. \n\nThis talk will describe how to use a ST
 AC package like JRC to access and transform cloud datasets before moving o
 n to additional datasets such as limestone\, gold\, and forest cover.  The
 se other datasets required a different geospatial approach to ensure that 
 the resources were appropriately represented in the video game.  Neverthel
 ess\, each dataset required gathering from the internet and performing an 
 Extract-Transform-Load (ETL) task. \n\nThe use of open-source geoprocessin
 g tools\, data science methods\, and data delivery formats helped ensure r
 eal-world data is used in video games.  Community standards
DTSTAMP:20260404T031745Z
LOCATION:Room 4
SUMMARY:Cleaning and processing global resource data for game development -
  James Banting
URL:https://talks.staging.osgeo.org/foss4g-2022/talk/JVD7YW/
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