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UID:pretalx-foss4g-2022-8KUJXV@talks.staging.osgeo.org
DTSTART;TZID=CET:20220825T113000
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DESCRIPTION:The shift to using vector rendering has enabled maps to take a 
 leap forward compared to using raster data. It is now possible to offer a 
 much richer experience by performing styling\, processing and filtering di
 rectly in the client. Coupled with tiled rendering\, it is now feasible to
  work with huge datasets directly in the web browser.\n\nThis presentation
  will look at how applications can be built using the open source deck.gl 
 library\, with a focus on displaying vector tilesets\, styling and filteri
 ng data on the client\, with acceleration provided by the GPU. We will loo
 k at how deck.gl elegantly works with vector tiles and show how maps and v
 isualisations can be styled using a few lines of code. We will also explor
 e tools provided by the CARTO platform\, which bring these features to tho
 se without programming experience\, via a web-app.\n\nA brand new feature 
 of deck.gl will be presented: the MaskExtension is a powerful tool that al
 lows one dataset to act as a geospatial mask for another. For example this
  can be used to let the user select features on a map using a lasso tool\,
  or to select map features based on a geospatial bound. All at 60fps on th
 e client.
DTSTAMP:20260404T094512Z
LOCATION:Modulo 0
SUMMARY:Fast rendering from vector tiles in deck.gl - Felix Palmer
URL:https://talks.staging.osgeo.org/foss4g-2022/talk/8KUJXV/
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